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CISC 440/640 Interactive 3D Graphics Spring 2015 |
WHAT IS THIS COURSE ABOUT? The primary goal of CISC440 is to introduce many important data structures and algorithms that are useful for presenting data visually on a computer. CISC440 does not cover the use of graphics design applications such as Photoshop and AutoCAD. In short, CISC440 is a programming class. The goal of this class is to provide you with sufficient background to write computer graphics applications. Roughly speaking, the first third of this course will address a broad range of topics that that we refer to as Raster Methods. These include two dimensional computer graphics, raster operations, imaging methods, and user interface design and construction. The second half of the course will cover topics related to three-dimensional computer graphics, including representation, illumination, shading, visibility determination, rendering, and animation. This is a lot of stuff to cover in 26 class meetings, and you can expect the pace to be frantic at times. But, I hope that you will find, as I have, that this stuff, computer graphics, is a blast. WHAT DO I NEED TO KNOW BEFORE I TAKE THIS COURSE? This is a course for advanced undergraduates. We will be using C/C++ and OpenGL to do programming assignments. No prior knowledge of OpenGL is assumed, but experience with C/C++ and advanced data structures is a must (i.e., CISC 220). Familiarity with basic concepts in linear algebra (e.g., vectors, matrices, matrix multiplication) is essential in order to follow the material. GRADING -
TEXTBOOK - Graphics Books (required): Hearn, Donald and M. Pauline Baker, Computer Graphics with OpenGL, 3nd Edition
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