Related Papers |
A Framework for Rendering Complex Scattering Effects on Hair Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu In Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics & Games 2012 (I3D 2012) (video1, video2, video3, video4) |
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Real-time
Depth of Field Rendering Via Dynamic Light Field Generation and
Filtering Xuan Yu, Rui Wang, Jingyi Yu In Proceeding of Computer Graphics Forum, Special Issues of Pacific Graphics 2010 (PG 2010) (video) |
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Line-art Illustration of Dynamic and Specular Surfaces Yongjin Kim, Jingyi Yu, Xuan Yu, and Seungyong Lee. conditionally accepted to ACM Transaction on Graphics (Proceedings of the ACM SIGGRAPH Asia 2008 conference) (video) |
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Interactive Glossy Reflections Using GPU-based Ray Tracing with Adaptive LOD Xuan Yu, Rui Wang, and Jingyi Yu To Appear in Computer Graphics Forum, Proceedings of Pacific Graphics 2008 (PG 2008) (video) |
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Real-time Reflection Mapping with Parallax Jingyi Yu, Jason Yang, and Leonard McMillan To Appear in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2005 |