OOP in Java |
|
Object Oriented Programming (OOP) = programming methodology to model (usually real world) objects |
|
|
Each object has: | |
|
a state represented by the values of
a set of data (in the form of a struct) E.g., for a TV object some components of the state are power on/off, volume 1-10, Mute on/off, channel setting, etc. |
|
|
behaviors represented by functional methods E.g., for a TV, there would be an power on method, an adjust volume method, a change channel method, etc. |
|
|
Each object sends and receives messages. | |
|
Classes are used in Java to implement objects |