#include #include #include #include "random.h" #include "util.h" #define MAX_INT 0x7FFFFFFF #define MAX_RAND_VEC 10000 int RandVec[MAX_RAND_VEC]; /* Initialize and array and pass it in to initstate. */ static long state1[32] = { 3, 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; void panic1(char *s) { printf("PANIC: %s\n", s); exit (-1); } void initRand(unsigned seed) { int n; n = 128; initstate(seed, (char *) state1, n); setstate((char *)state1); } void initRandVec() { int i; for (i = 0; i < MAX_RAND_VEC; i++) RandVec[i] = Random::random(); } int getRandVec() { static int i = 0; int res = RandVec[i]; if (++i == MAX_RAND_VEC) i = 0; return res; } float funifRand(float a, float b) { int c; float f = (b - a)*((float)(c = Random::random()))/((float)MAX_INT); return a + f; } float funifVecRand(float a, float b) { int c; float f = (b - a)*((float)(c = getRandVec()))/((float)MAX_INT); return a + f; } float fPareto(float mean) { float a; if (mean <= 1.0) panic1("fPareto: mean should be larger than 1.0.\n"); a = mean/(mean - 1); return 1.0/pow(funifRand(0., 1.), 1.0/a); } float fVecPareto(float mean) { float a; if (mean <= 1.0) panic1("fPareto: mean should be larger than 1.0.\n"); a = mean/(mean - 1); return 1.0/pow(funifVecRand(0., 1.), 1.0/a); } float fExp(float mean) { float u; while ((u = funifRand(0., 1.)) == 0.0); return -mean * log(u); } float fVecExp(float mean) { float u; while ((u = funifVecRand(0., 1.)) == 0.0); return -mean * log(u); }