We investigate what is
possible with the graphics hardware for multi-perspective rendering and
identify the missing features that might fully enable the use of graphics
hardware for real-time rendering. In particular, we investigate how to
modify the pinhole-based rendering pipeline to realize multi-perspective
rasterization, frustum culling, and depth culling. We also apply the new
pipeline to rendering complex multi-perspective phenomenon such as
reflections, refractions, and caustics, as well as generating arbitrary
multiperspective images. |
Related Papers |
Towards Multi-perspective Rasterization Xuan Yu, Jingyi Yu, Leonard McMillan To Appear in Visual Computer 2009 (video) |
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Multiperspective Modeling and Rendering Using General Linear Cameras Jingyi Yu, Yuanyuan Ding, and Leonard McMillan To Appear in the Communications in Information and Systems, 2008 |
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A Framework for Multiperspective Rendering Jingyi Yu and Leonard McMillan Rendering Techniques 04, Eurographics Symposium on Rendering (EGSR), 2004, Norrkoping, Sweden |